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Projects » Game Development
A Marble Madness Inspiration - September 2010
This is a game inspired by an old "Marble Madness" game for Atari. In this game, you control a marble and guide it through a level to reach a goal position. This game makes heavy use of thematic elements to bring variety to the level and is largely a preliminary experimentation in game design.
C#, Unity
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Hide and Seek Game - December 2009
In this game, you control a character and try to capture the other characters who are trying to hide from you. The primary focus of this game is to demonstrate the implementation of NPC behaviors and basic AI.
C++, Gamebryo, PhysX
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Bowling Game - November 2009
This is a traditional bowling game where you control the direction and speed of the ball by clicking and dragging your mouse. It includes all the features you would expect in a basic bowling game, with scores, multiple camera angles, music, and sound effects.
C++, Gamebryo, PhysX
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Space Invaders 3D - October 2009
This is the classic Space Invaders game re-created in 3D with faster paced gameplay.
C++, Gamebryo
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Penguin Game (Mario clone) - April 2009
The goal of the game was to emulate the feel of the classic Super Mario Bros. games. It features the same type of mechanics in terms of player controls and movements.
Python, Pygame
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