I created this game with one other student for a Game Design & Development course. It is a traditional bowling game where you control the direction and speed of the ball by clicking and dragging your mouse. It includes all the features you would expect in a basic bowling game, with scores, multiple camera angles, music, and sound effects.
This game was created in C++ using the Gamebryo engine and PhysX for collision detection. I created all the models and graphics for the game as well as integrated it with PhysX. Among other things, I also implemented the game logic and score keeping.
Video
Unfortunately, this video does not contain sound. A new version will be uploaded shortly.