Ramkrish Raja
Address: 613 Barclay Circle, Springfield, PA 19064
Phone: 267-324-8903
Email: rraja [at] seas.upenn.edu
Phone: 267-324-8903
Email: rraja [at] seas.upenn.edu
Education
University of Pennsylvania, School of Engineering and Applied Science
Philadelphia, PA
- Candidate for Master of Science in Engineering, May 2011 (Major: Computer Graphics and Game Technology)
- Bachelor of Science in Engineering, May 2010 (Major: Digital Media Design)
Julia R. Masterman High School
Philadelphia, PA
- Graduated in June 2006
Technical Skills
- Programming Languages: C++, C#, Java, Python
- Engines and Libraries: Unity, Gamebryo, OGRE, OpenGL, FLTK, Qt
- Web Development: PHP, MySQL, HTML, CSS
- Web Frameworks: Django, CakePHP
- Software: Autodesk Maya, Autodesk MotionBuilder, Adobe Photoshop, Adobe Flash
Experience
IT Manager / Web Developer, Weiss Tech House, University of Pennsylvania
Philadelphia, PA
September 2006 - Present
- Designing, developing, and testing web applications that are used by students across the university.
- Coordinating web development projects and delegating projects to IT staff.
- Built a social networking site to connect student entrepreneurs from different areas of study.
Software Engineer Intern, Electronic Arts
Orlando, FL
May 2009 - August 2009
- Improved visual effects and fixed graphics issues for the Madden NFL video game title.
- Improved usability by implementing visual aids during gameplay.
- Worked with a large code base in C++ and learned proprietary languages, frameworks, and engines.
Founder and Web Developer, PixelAxis.com
Philadelphia, PA
March 2001 - September 2006
- Created and managed an online business specializing in professional web design solutions.
- Designed and developed over 70 web projects, primarily for clients in the web hosting industry.
Research
Character Animation Using Overlays in Video Games
Dr. Alla Safonova, University of Pennsylvania
January 2010 - May 2010
- Implemented tools to create realistic human character motions by compositing the upper and lower body of a human character from two different captured motions.
- Automated the generation of realistic overlay motions and utilized these motions in a video game environment.
Interactive Control of Human Characters in Video Games
Dr. Alla Safonova, University of Pennsylvania
June 2008 - May 2009
- Researched improving the animation of human characters in video games by taking the player’s intentions into account to prepare realistic transitions between motions.
- Designed and developed a game environment in C++ using OGRE to test animation and character control.





